UmpCrew

The Volunteer Commissioner's Time Budget: Where Your Hours Actually Go

An honest hour-by-hour audit of running a rec league on nights and weekends — which tasks eat your time, which shrink with better systems, and which never will.

By Erik Short ·

Late-night kitchen table with laptop, pencil-marked schedule, cold coffee, and a man rubbing his eyes.

Quick answers

How many hours a week does a volunteer commissioner spend? Realistically 6–12 hours during the season, with brutal spikes around opening week, rainouts, and playoffs.

What eats the most time? Scheduling/rescheduling umpires and chasing confirmations — together they can be half your week.

What can software actually fix? The two biggest sinks: assigning games and confirming people got the message. Both drop to near zero with real scheduling tools.

What never gets easier? People problems — disputes, no-shows, angry coaches, recruiting. No app fixes a human.


I run a church softball league on nights and weekends, same as most of you reading this. And a few seasons ago I got curious — and a little grumpy — about where all my time was actually going. So I did the thing every tired volunteer eventually does at 11 p.m. at the kitchen table: I made a list.

What I found surprised me. Not because the total was huge (it was), but because most of the hours were going to two tasks I’d never have picked if you asked me. The stuff that felt hard — the disputes, the angry parents — barely moved the needle on hours. The stuff that quietly drained my life was boring, repetitive, and completely automatable.

Here’s the honest audit. Your league is different, so treat these as ballpark numbers, not gospel. But I’d bet the shape of it matches yours.

The time budget, line by line

These are per-week averages across a roughly 12-week season. Some tasks front-load (setup), some spike randomly (rainouts), some hum along all season.

TaskRough hrs/weekShrinks with software?
Assigning umpires to games3–5Yes — a lot
Chasing confirmations2–4Yes — a lot
Rainouts & rescheduling1–3 (spiky)Partly
Disputes & complaints1–2No
No-shows / scrambling0.5–2 (spiky)Partly
Field & gear logistics1–2No
Recruiting & onboarding umps0.5–1No
Pay & end-of-season adminSpikes at the endPartly

Add it up and you’re looking at 9–19 hours in a heavy week, 6 or so in a calm one. For a volunteer job you do after your actual job, that’s a lot. Let’s walk through it.

Assigning umpires — 3 to 5 hours a week

This is the big one, and it’s the one nobody warns you about. It’s not one task; it’s a hundred tiny decisions. Who’s available Tuesday? Who worked three games last week and is owed a break? Who can’t do the far field because they don’t get off work until 6? Who’s still mad about the last time I gave the good crew’s plate assignment to somebody else?

If you’re doing it in a spreadsheet, every schedule change ripples. Move one rainout to a makeup date and you’re re-checking availability for four umps and rebuilding a corner of the grid. It’s the death-by-a-thousand-cuts of league work.

This is also where fairness quietly slips. When you’re assigning tired at the kitchen table, you reach for the same reliable names, and by July your best umps are burned out and your newer ones feel benched. I wrote more about that in how to rotate umpire crews fairly, because it’s a whole problem of its own.

Chasing confirmations — 2 to 4 hours a week

Assigning the game is only half of it. Now you have to make sure the human actually knows. And this is where the group text goes to die.

You text the crew. Two thumbs-up back. One “got it 👍” that could mean anything. One radio silence. So you text that guy directly. No answer. So you text him again the night before. Now it’s Friday at 9 p.m. and you’re still not sure who’s showing up Saturday morning. Multiply that by every game on the slate.

I’ve said before that the group text works until it really doesn’t, and this is exactly the moment it doesn’t. The problem isn’t that people are flaky — it’s that “did you see this?” has no answer in a group chat. You can’t see who read what.

Rainouts and rescheduling — 1 to 3 hours, and always at the worst time

Spiky by nature. A dry week costs you nothing here; a wet one blows up your whole Tuesday night. The tricky part isn’t cancelling — it’s the makeup. Finding a date, a field, and umps all over again, usually on short notice, usually while three coaches text you asking about it. I’ve got a full rainout survival guide if that’s your particular nightmare.

Software helps some here — reassigning umps to a makeup date is fast when the whole roster’s availability is already in one place. But it can’t make it stop raining, and it can’t conjure an open field. Partial credit.

Disputes, complaints, and angry people — 1 to 2 hours

Here’s the plot twist. The stuff that feels like it dominates your season — the coach who emails you three paragraphs about a strike zone, the parent who wants an ump fired — actually costs fewer hours than the boring scheduling grind. It just costs more emotionally, which tricks your memory into thinking it took all week.

No software fixes this. There’s no app for “a grown adult yelled at a teenager over a rec game.” What you can do is set policy and back your umps, which I got into in protecting umpires from abusive parents and coaches. Systems don’t solve people. Standing behind your people does.

No-shows — 0.5 to 2 hours of pure adrenaline

The 7:40 phone call: “Hey, I’m not gonna make the 8 o’clock.” Now you’re calling around, texting the standby list, or worst case getting in your own car. Software can shrink the odds — automatic reminders mean fewer honest forgets — and it can make finding a replacement faster. But a true last-minute drop is a people problem too. Here’s my no-show playbook for when it happens anyway.

Field and gear logistics — 1 to 2 hours

Bases, plates, the good indicators, the mask with the padding that isn’t falling apart. Keys to the shed. Lining fields. Making sure the lights get turned on. This is unglamorous, un-automatable, and just part of the job. Budget for it and don’t feel bad about it.

Recruiting, onboarding, and pay — spiky bookends

Front-loaded (finding and training umps) and back-loaded (paying everyone and closing out). Both real, both mostly manual. A good end-of-season wrap-up makes next year’s recruiting easier, which is the closest thing to a shortcut here.

The two big sinks are the two software actually kills

Look back at the list. The two tasks eating the most hours — assigning and chasing confirmations — are precisely the two that a scheduling tool erases. Not shrinks. Erases.

That’s not a coincidence and it’s not a sales pitch; it’s just what those tools are for. When you assign a game, the ump gets an instant text and push notification with the date, time, field, and teams, plus a one-tap calendar link — so the “did you see this?” loop is gone. An automatic reminder fires before the game, so the honest-forget no-shows drop too. An auto-suggest ranks umps by fewest games worked, so fairness stops depending on how tired you are at 11 p.m. And when it rains, you reassign the makeup date without rebuilding a spreadsheet.

That’s how the “assigning” line goes from 3–5 hours to about 20 minutes, and “confirmations” goes to roughly zero because you can see who’s confirmed on a dashboard instead of interrogating a group chat.

What doesn’t change? The disputes. The angry coach. The gear. The recruiting. And honestly — good. Those are the parts of this job that actually need a human who cares. If a tool can hand you back the six boring hours so you’ve got energy left for the six that matter, that’s the whole trade.

If you’re staring at a spreadsheet right now wondering if it’s worth switching, I wrote a calm, no-drama guide to migrating from a spreadsheet that walks through exactly what it takes.

Frequently asked questions

Is being a league commissioner basically a part-time job?

In season, yes — plan on 6–12 hours most weeks and more during setup, rainout stretches, and playoffs. The load is real, which is why cutting the automatable tasks matters so much.

Can I really cut my scheduling time that much?

The assigning-and-confirming block is the most compressible part of the job. Most commissioners get those two tasks down from several hours a week to well under an hour once assignments send and confirm themselves.

What’s the one thing that never gets easier?

People. Disputes, no-shows, angry parents, keeping umps happy. No tool solves those — the best it can do is free up your time and attention so you can handle them well.

Do my umpires have to pay for the app?

No. In UmpCrew, umps use the app free — they get texts, mark blackout dates, and claim open games at no cost. Only the commissioner pays a flat per-league rate. See pricing for details.

If you’d rather not spend another season doing the boring six hours by hand, start a free 14-day trial — no credit card, and we’ll help you import your schedule if you want the shortcut.

Run your umpire crew from one app.

UmpCrew handles crew assignment, SMS reminders, and fair rotations for baseball and softball leagues. 14-day free trial, no credit card.